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PJ Torres
PJ Torres
-
Madrid, Spain

Summary

OUTSOURCING 3D MODELLING/TEXTURING SERVICES
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+CHARACTER - WEAPONS - PROPS CREATION FOR VIDEOGAMES

- High detail models

- Good knowledge of anatomy and cloths for organic models

- Hard surfaces modelling for weapons, vehicles, heavy armors... etc

- Perfect Knowledge of Low meshes creation for videogames (topology for animation, low res meshes for mobiles, cinematics ready models for current gen...)

- Adaptable and efficient UVs creation for any technology requirement ( low resolution textures, multiple texture sheets...)

- Photoshop / Substance Painter texturing

- PBR materials

- Hand painted texturing

- Texture Baking (generation of normal maps, AO, .. )

- LODs creation

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+ DIGITAL SCULPTING FOR MINIATURES/FIGURES

- Creation of digital model for printing (adaptable detail to final size of print)

- Ready models for print in MeshLab.

Skills

Character ModelingDigital SculptingLow-poly ModelingProp ModelingTexturingHigh-poly ModelingWeapon ModelingPBR TexturingTexture Baking

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
Unity
Unity
MeshLab
MeshLab

Experience

  • Lead 3d Artist ::: Metroid Samus Returns at MercurySteam
    Madrid, Spain
    August 2015 - June 2017

  • Freelance 3d character artist - Valley at Blu Isle Studios
    MADRID, Spain
    June 2015 - August 2015

  • Senior 3d artist at Gameloft Madrid
    Madrid, Spain
    June 2014 - April 2015

  • Senior 3d artist at Social Point
    Barcelona, Spain
    March 2014 - April 2014

  • Lead 3d Modeller/ Senior 3d Modeller (Castlevania Mirror of Fate / Castlevania Lords of Shadow 2) at MercurySteam
    Madrid, Spain
    February 2011 - December 2013

  • 3d artist (project unfinished) at Virtual Toys
    MADRID, Spain
    February 2010 - January 2011